Picture by Timothy Franklin 2015 |
Sunday, 24 April 2016
FMX
Tuesday, 12 April 2016
Widecombe Fair - Grey Mare tests
I finally finished rigging the Grey Mare in CelAction. I learned a lot doing this but learning things was not made easy by the fact that there aren't really many online resources or tutorials for CelAction. That's quite different from working in TV paint or Toonz Harlequin. I mostly used what I learned from working on Wilson and Mei and learned other things by just experimenting and looking through the CelAction guide pdf.
Tuesday, 5 April 2016
Jack and his Brother - CelAction Rigging
I learned a lot about rigging during this project. The first thing we noticed is that there was an issue with working with black outlines on the characters; they would not allow for a smooth overlapping between the different shapes of the body.
I was sure that there was a solution to our problem because I know the Mr Bean animated series is done in CelAction and they have black outlines but at this point it was about finding out if the solution would be more complicated than our timeframe would allow. Our first step was to contact Jess Davies who told us she was familiar with the problem and she agreed to talk to us for a few minutes after her lecture with the third years.
The solution was to have the black outlines as a separate layer, which is big black patch and to use masks to get rid of some of the lines. This didn’t seem too complicated and considering we would need to be able to deal with black outline in CelAction for our Widecombe fair project, we decided to give this method a try.
I worked on rigging Wilson and Tim worked on the rig for Mei. This is the final version of Wilson’s winter rig:
The next step was for me to figure out the hierarchy within CelAction which took a lot of trial and error but I eventually got there and was able to help Tim with his Mei rig.
Finally, I experimented with masks:
I also compiled everything I found into one document that I shared with the rest of our course as a guide for the Widecombe fair project, which we are all doing together. I also did a short lecture for everyone where I showed what I learned and how we can apply it to our Widecombe fair rigs.
Overall I really enjoyed working on this project. It taught me a lot about working in a team and using CelAction. I definitely thought that Ra’ees and Tim were great team-mates and we communicated well throughout the production.
I feel I particularly thrived on using CelAction and learning about all the ins and outs of rigging a character in it, especially because my team was very supportive. We were quick to communicate with each other as soon as we found out something new, which made the animation process feel very dynamic. Because we worked so hard on getting the rigs right and because Tim and I agreed on having the same naming conventions, the animation process went quite smoothly and it was easy to swap scenes form one computer to the other, because all of our files where on the google drive and always up-to-date.
I am quite pleased with the result and even though I can see where we made mistakes, I can say where and how exactly they happened so that I can quite confidently that that when Tim, Ra’ees and I work together next time, we will be able to produce better results. From this project we have decided that we enjoy working together and would like to do so again.
Most of the shots I did are on my showreel here and the final animation should be on Youtube soon.
Most of the shots I did are on my showreel here and the final animation should be on Youtube soon.
Jack and his Brother - Introduction + Background design
We were put in teams as this brief was part of our "studio practice" module which aims to support the ethos of studio culture and to teach us to work in a professional way, use effective workflow systems and meet deadlines. I was in a team with Ra'ees and Tim. Ra'ees and I had worked well together before and we are quite good at bouncing ideas off each other. We both really wanted to work with Tim because we really like his work and didn't get a chance to work with him last year. My job role was background designer, CelAction rigger and of course animator and we chose the topic of weather.
I'm always pretty excited to get external briefs and this looked like a cool idea, especially because I like the age range that this was for. I believe between 7 and 11 is when all the fun stuff happens, so after we split off into tems I was quick to put a moodboard together. I love moodboards.
It was really interesting to have to put myself in the mind-set of a 9year old. To help with that we did some research into what is currently popular with children of that age group. We of course used the google search engine but we also went to the Plymouth art school where we talked to a lot of the children about what shows they like to watch and what games they like to play. While there were some odd one outs (holly oaks, really?) a lot of them mentioned minecraft and adventure time. I can definitely relate to the latter. I am a huge fan of Calvin and Hobbes and that comic was the first thing that came to my mind and was a running theme for me in designing the backgrounds.
Initially, the idea involved having a handmade set onto which we would composite the animation. While doing some research on how to build the set, I found this O2 commercial and thought it would be a great little set to build
This idea was dropped later on mostly due to my struggles with time management as I was also working on another project where I had to build a set. So while I don’t think the idea on its own was over-ambitious, I think it just couldn't work with all the other projects going on.
In the end the background was changed to just being and illustration so our animation would not be mixed media anymore. This changed the tone of the story because it made us completely drop the idea of it being set on a stage. We initially had a much bigger idea involving breaking the worth wall and having a theatre intorduction at the beginning. Realising that this was too much made us condense the story and focus more on the main plot.
I drew this first sketch in my sketchbook to get an idea of the staging and the sort of colours we would go for. I had no intention of using coloured pencils in the final stages but it was an easy way to experiment with colours. I also wanted colouring to be in my mind from the beginning as I felt it was a very important thing to consider for a children’s animation, which are often very colourful.
This was the second sketch I made, which comes a lot closer to the end product:
As the character designs were going through stages of hand drawn to digitally painted, back to hand painted, I had to consider similar things with the background. I only focused on the rain background at the time because I thought that if I got it right for one scene, the other one would simply follow the same look. this turned out to be true but the other way around, as I ended up finalising the look on the winter background first.
At first I used photoshop to colour one of the versions which I had hand-drawn in my sketchbook. I was quite pleased with the result but I still wanted to try a hand painted version, especially because that was what we were trying to do with the character designs.
Photoshop |
Hand painted |
I wasn’t very happy with the hand coloured version as it looks quite flat but I also didn’t think the digital version quite worked. Even when I darkened it and added some puddles, it still wasn’t quite what we were looking for.
Meanwhile I worked on the first iteration of the animatic for the rain scene, using Storyboard pro for the first time. I enjoyed that a lot. It was a great program to use to produce a good animatic in a short time span. This is the animatic:
At this point, we got feedback from our lecturer Jess Davies about the story and the characters and it was decided that changing the stories to contain both characters instead of one character per story was a better idea than making one story per character. Furthermore she recommended us to do more work on the background as the painted aesthetic was generally considered stronger.
Because more of the character assets were ready for the winter scene, as well as the story being stronger and clearer, I moved on to working on the background for the winter scene. I decided to try out the software called MyPaint, which is very good at creating a hand painted look but works best on linux, so I had to use my own laptop.
One of my inspirations was this image:
I love the use of negative space and the way the image really focuses the eye on the characters.
This was what I made:
Both of these iterations were met with positive feedback. However we all agreed that the first one was stronger as it makes more interesting use of negative space.
I moved on to do some CelAction tests to see if I could layer the backgrounds if necessary.
We didn’t end up needing to do that for the final animation but it was still helpful, as I learned more about display orders in Celaction and would need to do something similar for the rain scene.
I also still preferred the tree from the second version so I created a 3rd version:
I was very happy with working in MyPaint for these background so I decided to do the same thing for the rain scene.
The first iteration was met with very poritive feedback and I only had to do a few changes for the final version.
I also did a version from a different angle:
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